MAURITS VALK
Whippet

I developed the Whippet add-on to help me work faster in Blender and to provide 2D artist wanting to learn Blender a more traditional storyboarding experience. It leverages the power of the VSE to quickly cut animatics together. Whether you are professional previz artist or an independent filmmaker, Whippet offers flexibility, features and workflow enhancements.
Whippet is available for Blender 4.5 and 5.0 in my store.
Features
Camera Management
Quickly add new cameras and adjust their duration in the Dopesheet with a simple camera list. Accessible camera editing tools all in one place.
Grease Pencil Tools
Custom operators to speed up drawing with Grease Pencil. Insert new drawings and automatically manage keyframe timing. Whippet synchronizes GP operators with cameras allowing you to focus on drawing and not editing the Dopesheet.
Playblast, Scene Strips & Editing
Choose how to work with either intuitive playblasts or scene strip workflows that let you quickly edit an animatic in a VSE workspace. Export stills and reference images for 2D programs too.
Intuitive UI
Whippet is designed to be intuitive to use and easy to learn. An simple UI gives you quick access to what you need.
Menus and custom features are located in the N-panel, Dopesheet Header, Dopesheet N-Panel and Sequencer N-Panel.
Core features include:
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Custom GP Keyframe Operators
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Camera controls
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GP Keyframe Flipping
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Playblast Renders and Image exports
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Shot Layer Collections
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Custom Sequencer Tools
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Pin Materials to Layers
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Cycle between GP objects fast
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Menus accessible in one place
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Custom Call Pop-up Menu

GP Pop-up
A custom GP Draw Mode pop-up menu was created that provides instant access to brushes, material selection, Whippet GP keyframe timing, Onion Skinning, Layer menus and the Outliner.


Playblasts
Easy to use Playblast menu that uses Blender's Viewport Render Animation feature. Burn in metadata to see information while editing. Render stepped for a traditional storyboard feel and render stills of all selected keyframes in the dopesheet. Camera folders are automatically created with the rendered stills.
Gizmos & Dopesheet
Custom Gizmo buttons help with precise camera moves, hiding unwanted camera icons and reveal compositional guides. The Dopesheet includes access to custom Whippet features making it easy to cycle through GP keyframes, manage cameras and see a real time edit of your scene.


Sequencer Menu
Whippet features custom Sequencer Tools to help you cut footage and export EDLs.
Jump between VSE and Storyboard Workspaces easily.
2D Storyboard Mode
The most common storyboarding use with Blender is to export camera images to draw over top of them in Storyboard Pro. Whippet provides that same panel to panel drawing experience with a new 2D Storyboard Mode.
Inserting new/duplicate GP keyframe will ensure enough frames are held between the GP keyframe and the end frame of the active camera. The video shows using the GP keyframe operators with shortcuts, Shift+D, flipping between drawings with A and F, then finally inserting a new camera with Ctrl+Shift+F.
The 2D Storyboard mode ensures a consistent gap between cameras allowing you to insert a shot in-between two cameras. The mode can also reposition GP objects inside the Whippet GPs collection to a default position in front of the camera automatically and insert a blank keyframe setting up your next shot instantly.
Double Click on the video to enlarge
Custom Collections
Whippet Collections help organize Grease Pencil objects, Cameras and individual Shot Layer Collections. Cycle between GP objects without having to open the Outliner with a custom operator bound to a keyboard shortcut. Cameras are collected in a single Collection making it easy to select multiple camera keyframes at once for exporting stills.
Sequencer Tools
Custom Trim Left/Right operators that let you cut video stirps together quickly. Toggle Auto Set Frame Range and Frame on Render Range to stay centered on your edit. Shot renaming features and EDL export are included to let you continue editing in your preferred software.
Jump straight back to your storyboard scene using the 'Go to camera in scene' (mapped to double click in video).
Keyframe Flipping
Flip between GP keyframes using shortcuts 'A' & 'F'. Quickly toggle the preview range to the active camera or manually select a preview range to flip through your drawings.
Additional keyframe flipping options include GP Keyframes Only and Active Layer.
Custom Timeline & Sequencer Overlay
Go into full screen mode and toggle on the custom timeline and sequencer overlays. This helps to have a larger drawing canvas while being able to reference your keyframes and scene strips.
Whippet Release & Roadmap
Whippet 1.2 is available for Blender 4.5
Whippet 1.92 is available for Blender 5.0 (latest version - 3/05/2026)
Whippet 1.93 will work with Blender 5.1 (ETA - 3/22/2026)
It is now possible to use the new Blender 5.0 Scene Strip Storyboarding workflow with Whippet v1.7+! Check out the video below to see how the new tools and features work with Blender 5.0.
WHIPPET BEING USED AT COMMERCIAL STUDIOS
Sony Pictures
Animation
End User License Agreement
Whippet Blender Add-on
Last Updated: March 17, 2026
This End User License Agreement ("Agreement") is a legal agreement between you ("Licensee") and Maurits Valk ("Licensor") governing the use of the Whippet Blender add-on ("Software").
By purchasing, downloading, installing, or using the Software, you agree to be bound by the terms of this Agreement.
Ownership
The Software is owned and copyrighted by Maurits Valk.
All rights, title, and interest in and to the Software, including all intellectual property rights, remain with the Licensor.
This Agreement grants a limited, non-exclusive, non-transferable, non-sublicensable license to use the Software.
No ownership rights are transferred to the Licensee.
Restrictions
The Licensee may NOT:
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Rent, lease, sublicense, distribute, or transfer the Software to any third party
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Sell or resell the Software, in whole or in part
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Share the Software outside the scope of the purchased license
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Reverse engineer, decompile, or attempt to extract source code (except where legally permitted)
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Use the Software in a way that violates applicable laws
Updates and Maintenance
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The Software will receive updates supporting official Blender releases up to and including Blender 5.5
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Support for future Blender versions beyond 5.5 is not guaranteed
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Alpha and Beta versions of Blender are not supported
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Updates will be distributed via the official Whippet product distribution platform
Licensor is not obligated to provide ongoing maintenance, support, or feature development.
Support
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Direct technical support is not included
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Documentation and instructional content (e.g., videos) are provided for guidance
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Bug reports and feature requests may be submitted through the official Whippet Discord channel
Refund Policy
All sales are final.
Refunds are only issued in cases of accidental duplicate purchases.
Termination
This license is effective until terminated.
The Agreement will terminate automatically if the Licensee violates any terms.
Upon termination, the Licensee must cease all use of the Software and delete all copies.
Limitation of Liability
To the maximum extent permitted by law:
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The Software is provided "as is" without warranties of any kind
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The Licensor shall not be liable for any damages, including but not limited to:
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Loss of data
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Loss of profits
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Business interruption
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Production delays
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Governing Law
This Agreement shall be governed by and interpreted in accordance with the laws of laws of the State of Colorado, United States..
Entire Agreement
This Agreement constitutes the entire agreement between the parties regarding the Software and supersedes all prior agreements or understandings.
License Types
Individual License
Commercial Studio License
(9–100 Users)
This license is granted to a single individual (e.g., freelancer, independent contractor, or hobbyist).
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Permitted for both personal and commercial projects
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Limited to use by one individual only
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May NOT be shared with or transferred to a studio or team
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If working within a studio environment, the individual cannot share the add-on. The studio must obtain its own license
This license is granted to a single studio with up to eight (8) users.
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Covers internal use within the licensed studio and for work on commercial projects
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Installation may be shared internally among licensed users
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Licensee is responsible for managing access and distribution within the studio
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May NOT be shared externally or with third parties
This license is granted to a single studio with nine (9) to one hundred (100) users.
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Covers internal use within the licensed studio only
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Licensee is responsible for hosting, deployment, and internal distribution
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May NOT be shared externally or with third parties
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For studios exceeding 100 users, a custom license agreement may be required


